
15462 Notes
- 8/28/01 Introduction
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- 8/30/01 Raster and 2D Graphics
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- 9/4/01 OpenGL Programming and Hardware
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- 9/6/01 Transformation
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- 9/13/01 Hierarchy
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- 9/20/01 Viewing
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- 9/25/01
The Future of Graphics Hardware
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Parametric Curves and Surfaces
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- 9/27/01 Parametric Curves and Surfaces
- 10/02/01
Implicit Surfaces and Polygons
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Light
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- 10/04/01 Shading
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- 10/09/01 Bumpmapping
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- 10/16/01 Midterm_Review
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- 10/23/01 Animation
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- 10/25/01 Animation -- Motion Capture
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- 10/30/01 Animation -- Simulation
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- 11/1/01 Scan Conversion
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- 11/6/01 Visibility
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- 11/8/01 Ray Casting
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- 11/13/01 Spatial Data Structures
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- 11/20/01 Ray Tracing
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- 11/27/01 Scientific Visualization and Volume Rendering
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- 11/29/01 Non-Photorealistic Rendering
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- 12/4/01 Virtual Reality and Interaction
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- 12/6/01 Video Game Programming
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Notes are C 2001 Steve Seitz, Paul Heckbert, Andy Witkin, Joel Welling, Jessica Hodgins
Some old midterms and
old finals
are available for study purposes.
Jessica Hodgins
Last modified: Tue Dec 4 23:35:20 EST 2001