Syllabus for 15-462, Computer Graphics 1, Fall 2001

Topics that you should expect to learn this semester. Topics will be taught in approximately but not exactly in order.

  1. Introduction (Ch. 1)
  2. The 3D Graphics Pipeline (Ch. 2)
  3. Transformations: (Ch. 4)
  4. Modeling Hierarchies (Ch. 8)
  5. 3D Viewing and Projection: (Ch. 5)
  6. Geometric Modeling (Ch. 10)
  7. Animation: (Ch. 11 + handout)
  8. Rendering (Ch. 6, 7, 8, 9)
  9. Ray tracing (Ch. 8 + handout)
  10. Image Algorithms and 2D Special Effects (handout)
Jessica Hodgins
Last modified: Sun Aug 26 18:04:06 EDT 2001