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BUGS: Critters hunt bacteria.

areas/alife/systems/bugs_dos/
This directory contains a graphic simulation of Darwinian evolution in which "bugs" learn to hunt "bacteria". It is based on an idea from A.K. Dewdney's Scientific American article.
See Also: 

   areas/alife/systems/evolutn4/
   areas/alife/systems/nugs/
Origin:   

   santafe.edu:/pub/misc/BUGS/
   life.anu.edu.au:/pub/complex_systems/alife/

Version: 0.6 (2-MAY-89) Requires: IBM PC. Copying: Shareware, $15. Paying $15 gets you the QUICKBASIC source code. CD-ROM: Prime Time Freeware for AI, Issue 1-1 Author(s): Pete Oehler, Shannon Posniewski, Dan Wiesen, Iwan Axt, and Scott Macneil Alpha Chi Rho Fraternity Rensselaer Polytechnic Institute Troy, NY 12180 Contact: Pete Oehler AXP Drunken Programming Co-operative 1621 Tibbits Avenue Troy, NY 12180 Keywords: Artificial Life, BUGS, Evolution References: A. K. Dewdney, "Simulated Evolution: Wherein Bugs Learn to Hunt Bacteria", Scientific American, May 1989.
Last Web update on Mon Feb 13 10:19:55 1995
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