Selected Publications

 

Project Massive 1.0 : Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games
Primary Investigator, Proceedings of Level-Up, Conference of the Digital Games Research Association, 2003.
 
Using Animation to Help Students Learn Computer Algorithms

Co-Author, Human Factors, Vol 44, No. 3, Fall 2002, pp 495-511.

 
The Meditation Chamber : A Debriefing

Primary Investigator, Georgia Tech and Carnegie Mellon. SIGGRAPH 2002

 

Simulator Sickness and Presence in High FOV Virtual Environments

Primary Investigator, Georgia Institute of Technology. CHI 2002.

 

The Meditation Chamber

Primary Investigator, Georgia Tech/GVU. SIGGRAPH 2001, Emerging Technologies

 

Using Animations to Help Students Learn Computer Algorithms: A Task Analysis Approach

Primary Investigator, Georgia Institute of Technology. AI and Education 2001.

 

Assessing the Centrality of Motion in Instructional Multimedia: Algorithm Animation Revisited

Masters Thesis, Georgia Institute of Technology.   

 

Two Hands Aren't Always Better Than One

Primary Investigator, Georgia Institute of Technology. Received Best Paper award in SAIC Georgia Tech Student paper competition, PhD division.

 

Multimodal Interaction Techniques for the Virtual Workbench

Primary Investigator, Georgia Institute of Technology. Published and Presented CHI '99