A. Fleming Seay

Curriculum Vitae

 

 

 

Human-Computer Interaction Institute

School of Computer Science

Carnegie Mellon University

5000 Forbes Avenue

Pittsburgh, PA 15213

afseay@cs.cmu.edu

http://www.cs.cmu.edu/~afseay

Mobile: +1 412 334-1682

Fax: +1 412 268-1266

 

Education

 

 

Ph.D., Human Computer Interaction, May 2006

Advisor: Robert E. Kraut

Human-Computer Interaction Institute, School of Computer Science

Carnegie Mellon University

 

 

M.S., Experimental Psychology, May 2000

Advisor: Richard Catrambone

School of Psychology

Georgia Institute of Technology

 

 

B.S., Behavioral Psychology, May 1995

Advisor: John Bailey

Minor concentration in Computer Science

Florida State University

 

Research Interests

 

 

My research interests include games usability, the design and production of interactive systems for entertainment and relaxation, and the study of online communities.  I am particularly interested in supporting and informing the design of persistent online worlds through targeted investigation of various user populations.

 

Themes present in my research include: examining the social and psychological impact of online gaming, investigating the creation, operation, and maintenance of online groups and communities, developing and evaluating interfaces for interaction in three-dimensional spaces, and the psychometric study of participation in three-dimensional environments.

 

Publications

Refereed Journal Articles

 

[J.1]

 

Catrambone, R. & Seay, A.F., (2002) Using Animation to Help Students Learn Computer Algorithms. Human Factors, Vol 44, No. 3, Fall 2002, pp 495-511.

[Masters Thesis in Journal Form]

 

Full Papers

 

[C.2]

 

 

Seay, A.F., Jerome, W., Lee, K.S., & Kraut, R.E. (2003) Project Massive 1.0 : Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games.  Proceedings of Level-Up, First Annual Conference of the Digital Games Research Association. Utrecht University, The Netherlands.  

 

[C.1]

 

Seay, A.F. & Catrambone, R. (2001) Using animations to help students learn computer algorithms: A task analysis approach. Proceedings of Artificial Intelligence in Education  2001 (J. D. Moore et al. eds.), IOS Press, 43-54.

 

Refereed Short Papers

 

[S.5]

 

 

Seay, A. F., Jerome, W. J., Lee, K. S., and Kraut, R. E. 2004. Project massive: a study of online gaming communities. In CHI '04 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria, April 24 - 29, 2004). CHI '04. ACM Press, New York, NY , 1421-1424.

 

[S.4]

Seay, A.F.,  Gromala, D., Hodges, L., & Shaw, C. The Meditation Chamber: A Debriefing, ACM SIGGRAPH 2002 Sketches and Applications, San Antonio, TX July 22-26, 2002, ACM SIGGRAPH, page 263.

 

[S.3]

Seay, A. F., Krum, D. M., Hodges, L., and Ribarsky, W. 2002. Simulator sickness and presence in a high field-of-view virtual environment. In CHI '02 Extended Abstracts on Human Factors in Computing Systems (Minneapolis, Minnesota, USA, April 20 - 25, 2002). CHI '02. ACM Press, New York, NY, 784-785.

 

[S.2]

Seay, A.F., Krum, D.M., Hodges, L., & Ribarsky, W. Simulator Sickness and Presence in High FOV Virtual Environments. Proceedings of the IEEE Virtual Reality 2001 Conference, March 13-17, 2001, Yokohama, Japan: IEEE Computer Society, 2001, pp. 299 -300.

 

[S.1]

Seay, A. F., Krum, D., Ribarsky, B., and Hodges, L. 1999. Multimodal interaction techniques for the virtual workbench. In CHI '99 Extended Abstracts on Human Factors in Computing Systems (Pittsburgh, Pennsylvania, May 15 - 20, 1999). CHI '99. ACM Press, New York, NY, 282-283.

 

Tech Reports

 

[T.2]

 

 

Seay, A.F., Krum, D., Hodges, L., & Ribarsky, W. (2000) Direct Manipulation on the Virtual Workbench: Two Hands Aren’t Always Better Than One. Georgia Institute of Technology, Tech Report GIT-GVU-00-07.

 

[T.1]

Berman, J., Orr, R.J., Raymond, R., & Seay, A.F., (1999) A System for Finding Frequently Lost Objects in the Home. Georgia Institute of Technology, Tech Report  GIT-GVU-99-24.

 

Other Publications

[Th.1]

Seay, A.F. Georgia Institute of Technology, Atlanta, GA. Masters Thesis. Richard Catrambone, Wendy Rogers, and John Stasko (advisors). Spring, 2000.

(Link)

 

Other Conference Talks and Invited Colloquia

 

 

Communication for Communities Summit, VON 2006 Conference and Expo, San Jose, California, March 2006. [Invited Speaker]

 

 

Seay, A.F. & Kraut, R.E. Project Massive: A Longitudinal Study of Online Communities. Human-Computer Interaction Institute, School of Computer Science, Carnegie Mel lon University. Pittsburgh, PA. September 2003.     

      

 

Seay, A.F. An Affective Interface from Design to Deployment.  Workshop on Physiological Computing. ACM Conference on Human Factors in Computing Systems (CHI 2006).

 

Expositions

 

Hodges, L., ,Gromala, D., Bolter, J. D., Shaw, C. D., Seay, A. F.,  Ferrer, M., Rinker, S., Wendkos, E., Todd, R.,C., Quino, C., Campbell, C. P., Henderson, C., Hill, R. V., Pendergast, D., Ramsey, R. The Meditation Chamber, Installation presented at the Emerging Technologies Exposition of SIGGRAPH 2001. Los Angeles, California.

(Link)

 

 

Fineman, B., Hargraves I. , Iasella, A., Mongell, C., Rockwell, B., Seay A.F.   Sharespace and TripTotem. Interactive system design exhibited at the Microsoft Design Exposition 2003. Bellevue, Washington.

(Link)

 

 

Related Press

 

Steinberg, S. Project Massive Shatters Some Gamer Myths. Global Gaming League December 12, 2005.

(Link)

 

 

Steinberg, S. Gaming 101: An Exclusive Interview with Project Massive’s A. Fleming Seay. Ogaming.com December 8, 2005.

(Link)

 

 

Svensson, C. MMO Trends Detailed. Next Generation: Interactive Entertainment Today, October 13, 2005.

(Link)

 

 

Professional Experience

 

 

Graduate Research Assistant, Carnegie Mellon University (Pittsburgh, PA)

Advisor: Robert E. Kraut

Duties: Worked within the HOMENET research group to conceive, design and execute scholarly research into the social aspects of Human Computer Interaction.  Participated and collaborated in several studies including community building in MovieLens, identity exploration in online games, and Project Massive.

August 2001 to Current.

 

 

Research Intern, Microsoft Corporation (Bellevue, WA)

Host :Microsoft Game Studios User Testing Group

Duties: Conducted large scale survey research on the Xbox Live user community, designed and conducted multiplayer playtests for soon to be released titles, performed heuristic evaluations and provided design recommendations for titles in development. Summer 2003.

 

 

Graduate Research Assistant, Georgia Institute of Technology (Atlanta, GA)

Advisor: Richard Catrambone

Worked jointly in School of Psychology and Graphics, Visualization and Usability Center on educational technologies, ubiquitous computing, and augmented & virtual reality interface and system development. September 1997 to May 2000.

 

 

Network Systems Administrator, Pulte Home Corp. (Tampa, FL & Atlanta, GA) 

Duties: Mission critical systems support; international LAN and WAN administration; network design and installation; staff support; hardware/software evaluation and purchasing; inventory control.

Sept. 1996 - Aug 1997.

 

 

Network System Administrator, Operation PAR, Inc. (St. Petersburg, FL)

Duties: LAN and WAN administration; database development and administration; staff training; data analysis; software customization, installation, and maintenance; hardware/software purchasing; 24 hour technical support.

May 1995 - September 1996.

 

 

Research Assistant, Florida State University (Tallahassee, FL)

Mentors: Dr. John Bailey and David Hatfield

Worked in Dr. Bailey’s Applied Behavior Analysis Laboratory in the Department of Psychology, investigating self injurious behavior and late luteal phase dysphoric disorder in developmentally disabled populations. Recruited and managed own undergraduate research team, supervised data collection, performed statistical analyses, designed and executed therapeutic intervention.

September 1993 to May 1995.

 

Teaching Experience

 

 

Co-Instructor with James Fogarty and Darren Gergle, Spring 2005

HCI for Computer Scientists (15-291), Carnegie Mellon University

Team taught second iteration of introductory HCI course previously designed in collaboration with Baker and Wobbrock.  Return engagement provided consistency between the two offerings and allowed for further refinement of the course, which continues to be taught.

 

 

Co-Designer and Instructor with Ryan Baker and Jake Wobbrock, Spring 2004

HCI for Computer Scientists (15-291), Carnegie Mellon University

Collaborated to design curriculum, create lecture, project & evaluation materials, and teach an undergraduate course introducing computer scientists to the fundamentals of Human Computer Interaction.

 

Honors, Awards & Service

 

 

Carnegie Mellon University Graduate Student Government, Vice President, 2004-2005

 

 

Carnegie Mellon University Student Government Representative, 2002-2004

 

 

Interactive System Design Award, Microsoft Design Expo,2003

Represented CMU at expo with other international teams after winning campus competition.

 

 

Best Paper, Science Applications International Corporation Student Paper Competition, PhD Division, 2000

 

 

Graphics Visualization and Usability Center Seed Grant – 1999-2000

Single year tuition and fees grant given to support research in HCI.

 

 

National Science Foundation HCI Fellowship, 1997-2000

Three year fellowship given to support graduate research in HCI.

 

 

Steven Michael Bloom Kimball Education Foundation Award, 1994-1995

Award given by Florida State University Alumni for outstanding scholarship.

 

 

FSU Psychology Department, Citation for Outstanding Research in Psychology, 1994

Given in recognition of exemplary undergraduate research.

 

Professional Service

 

Reviewer: Human Computer Interaction (Journal), 2006

Reveiwer: CSCW 2006, Technical Papers

Reviewer: Human-Robot Interface 2005, Technical Papers

Reviewer: CHI 2003 – 2006, Technical Papers

Reviewer: SIGGRAPH 2003 & 2004, Courses & Papers

Reviewer: UIST 2001, Technical Papers

 

Member, Association for Computing Machinery (ACM)

Member, ACM Special Interest Group for Computer Human Interaction (SIGCHI)

Member, International Game Developers Association (IGDA)

Member, Digital Games Research Association (DiGRA)