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   <h3 class="sectionHead"><span class="titlemark">1.2. </span> <a 
  name="x6-50001.2"></a>The problem with the learning problem</h3>
<!--l. 134--><p class="noindent">The learning problem, as stated, is somewhat ill-posed. There are some very obvious
ways for a computer to learn&#x2014;for example by memorization. The difficulty arises
when memorization is too expensive. Expense here typically has to do with
acquiring enough experience so that future prediction problems have already been
encountered. The real learning problem becomes, &#x201C;Given incomplete information, how
can a computer learn?&#x201D; This formulation of the learning problem gives rise
to a new problem - quantifying the amount of information required to learn.
Sample complexity bounds address this second question: &#x201C;When can a computer
learn?&#x201D;
</p><!--l. 144--><p class="indent">   In some cases learning is essentially hopeless. There are two notions of &#x201C;hopeless&#x201D;:
information theoretic and computational. Information theoretic difficulties arise when it
is simply not possible to predict the output given the input. For example, predicting
when a radioactive nucleus will decay is <span 
class="ecti-1000">always </span>difficult no matter what observations are
made according to current physics<span class="cite">[<a 
href="thesisli2.xml#XQM"><span 
class="ecbx-1000">9</span></a>]</span>. Even when simple relations between inputs and
outputs exist, the computation required to discover the simple relation can be
formidable. A fine example of this is provided by cryptography <span class="cite">[<a 
href="thesisli2.xml#XOded"><span 
class="ecbx-1000">19</span></a>]</span> where a common
task is to work out functions for which it is not feasible to predict the input given the
output.
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