Deformable Texture Synthesis Results

 

This page shows the synthesis results of our algorithm applying to a set of textures with varying degree of structural deformation. The HSV color model is used to represent the deformation field where the hue and saturation component respectively represents the moving direction and distance at each pixel location.


                        Deformation Field Representation

 

Hue: moving direction

Saturation: moving distance

Value: 1

 
     

 


Synthesis Results

 

(click on the texture images to see the deformation process.)


 

 

input texture

near-regular texture

deformation field

deformation field(mesh)

 

synthesized near-regular texture

synthesized deformation field

 

output texture

synthesized deformation field (mesh)

       


 

 

input texture

near-regular texture

deformation field

deformation field (mesh)

 

synthesized near-regular texture

synthesized deformation field

 

output texture

synthesized deformation field (mesh)

 


 

input texture

near-regular texture

deformation field

deformation field(mesh)

 

synthesized near-regular texture

synthesized deformation field

 

output texture

synthesized deformation field (mesh)

   


input texture

near-regular texture

deformation field

deformation field(mesh)

 

synthesized near-regular texture

 

synthesized deformation field

 

output texture

 

synthesized deformation field (mesh)

 

 


Created: August 2, 2003

Last Modified: October 2, 2003