Near Regular Texture Synthesis Results
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Previous
texture synthesis algorithms never got some interleaved near regular patterns
correctly synthesized. Near regular texture synthesis may not be as simple as
one thinks. Given the example of a brick wall pattern, the smallest tile is
not a single brick. If you choose a single brick as a unit tile you will not
get the zigzag effect of a brick wall. Here we show one way to make things
right. |

Input texture
Maximum Tile Set 1 Maximum Tile Set 2
(half-way)

Texture synthesis with direct
tiling. The image looks dull with the exact repeating patterns.

Input texture
Maximum Tile Set 1 Maximum Tile Set 2 (half-way)

Texture synthesis with direct
tiling. The image looks dull with the exact repeating patterns.

Input texture

Input texture


Input texture

Input texture
Input texture
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Synthesized result excluding tiles in the hole region |
Synthesized result including tiles in the hole region |
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Input texture |
Synthesized result excluding tiles in the hole region |
Synthesized result including tiles in the hole region |
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