Near Regular Texture Synthesis Results


 

Previous texture synthesis algorithms never got some interleaved near regular patterns correctly synthesized. Near regular texture synthesis may not be as simple as one thinks. Given the example of a brick wall pattern, the smallest tile is not a single brick. If you choose a single brick as a unit tile you will not get the zigzag effect of a brick wall. Here we show one way to make things right.



Input texture

 Maximum Tile Set 1  Maximum Tile Set 2 (half-way)

 

  


Texture synthesis results with random sampling and blending. It has a more natural look than direct tiling.


Texture synthesis with direct tiling. The image looks dull with the exact repeating patterns.


 

 

 

 



Input texture

Maximum Tile Set 1  Maximum Tile Set 2 (half-way)


Texture synthesis results with random sampling and blending. It has a more natural look than direct tiling.


Texture synthesis with direct tiling. The image looks dull with the exact repeating patterns.


 

 

 

 


Input texture


 

 

 

 


Input texture


 

 

 

 


Input texture

 


 


Input texture

 

 

 

 


 

 

 

 


Input texture

 

 

Synthesized result excluding tiles in the hole region

Synthesized result including tiles in the hole region

Maximum Tile Set 1

Maximum Tile Set  2

(half-way)

Maximum Tile Set 1

Maximum Tile Set 2

 (half-way)

 

 


 

       

Input texture

Synthesized result excluding tiles in the hole region

Synthesized result including tiles in the hole region

 

Maximum Tile Set 1

Maximum Tile Set 2

(half-way)

Maximum Tile Set 1

Maximum Tile Set 2 

(half-way)

 



Created January 24, 2002
Last Modified October 2, 2003