Computer graphics and image processing

Starting with my Masters thesis, I have worked on algorithms for sound, image and movie texture synthesis from examples. My Masters advisor, Dani Lischinski maintains the Texture Synthesis website which is dedicated to this work. Additional information can be found in the papers below.
2D texture mixing of clover leaves. IEEE Transactions on Visualization and Computer Graphics, 7(2), 2001, pp. 120-135

Related publications

  • Z. Bar-Joseph and D. Cohen-Or.
    Hierarchical Context-based Pixel Ordering.
    Computer Graphics Forum (Proceedings of Eurographics 2003) 22(3) 2003
  • M. Cardle, S. Brooks, Z. Bar-Joseph and P. Robinson.
    Sound-by-Numbers: Motion-Driven Sound Synthesis.
    SIGGRAPH Symposium on Computer Animation (SCA 2003), to appear
  • S. Dubnov, Z. Bar-Joseph, R. El-Yaniv, D. Lischinski, and M. Werman.
    Synthesizing sound textures through wavelet tree learning.
    IEEE Computer Graphics and Applications, 22(4) 2002 pp. 38-48.
  • Z. Bar-Joseph, R. El-Yaniv, D. Lischinski, and M. Werman.
    Texture mixing and texture movie synthesis using statistical learning.
    IEEE Transactions on Visualization and Computer Graphics, 7(2), 2001, pp. 120-135.
  • Z. Bar-Joseph, D. Lischinski, M. Werman, S. Dubnov and R. El-Yaniv,
    Granular Synthesis of Sound Textures using Statistical Learning.
    Proceedings of the International Computer Music Conference (ICMC) 1999 pp. 178-181.
  • Z. Bar-Joseph.
    Statistical Learning of Multi-Dimensional Textures.
    Masters thesis, Department of Computer Science, Hebrew University, 1999.